Meta-análise sobre o efeito da integração de tecnologias imersivas na aprendizagem no ensino básico
DOI:
https://doi.org/10.18861/cied.2025.16.2.4052Palavras-chave:
realidade aumentada, realidade virtual, aprendizagem, desempenho acadêmico, ensino básicoResumo
Há um interesse cada vez maior em pesquisar as tecnologias imersivas, como a realidade aumentada e a realidade virtual, no âmbito da educação. Embora existam há várias décadas, tornaram-se recentemente acessíveis para sua integração nas salas de aula devido à diminuição dos custos associados e ao desenvolvimento de telas de alta qualidade. Para determinar o impacto das tecnologias imersivas no desempenho acadêmico, esta pesquisa realizou uma meta-análise seguindo as diretrizes da declaração PRISMA para encontrar artigos, utilizando o módulo MAJOR do software JAMOVI para a análise de dados. A busca foi realizada nas bases de dados Web of Science, Scopus e ERIC, considerando o período de 2018 a 2023. A amostra foi composta por 18 artigos que atenderam aos critérios de inclusão estabelecidos. Os resultados mostram uma aprendizagem significativamente maior na integração de tecnologias imersivas em comparação com as estratégias tradicionais. Futuras pesquisas poderiam investigar o impacto das tecnologias nas atitudes em relação à aprendizagem, nas emoções, no envolvimento académico e nas competências do século XXI.
Downloads
Referências
Abdullah, N., Baskaran, V. L., Mustafa, Z., Ali, S. R., & Zaini, S. H. (2022). Augmented reality: the effect in students’ achievement, satisfaction, and interest in science education. International Journal of Learning, Teaching and Educational Research, 21(5), 326-350. https://doi.org/10.26803/ijlter.21.5.17
Acar, A., & Cavas, B. (2020). The effect of virtual reality enhanced learning environment on the 7th-grade students’ reading and writing skills in english. Mojes: Malaysian Online Journal of Educational Sciences, 8(4), 22-33.
Akçayır, M., & Akçayır, G. (2017). Advantages and challenges associated with augmented reality for education: A systematic review of the literature. Educational Research Review, 20, 1-11. https://doi.org/10.1016/j.edurev.2016.11.002
Aldossari, S., & Alsuhaibani, Z. (2021). Using augmented reality in language classrooms: the case of EFL elementary students. Advances in Language and Literary Studies, 12(6), 1-8.
Alqarni, T. (2021). Comparison of augmented reality and conventional teaching on special needs students’ attitudes towards science and their learning outcomes. Journal of Baltic Science Education, 20(4), 558-572.
Altinpulluk, H. (2019). Determining the trends of using augmented reality in education between 2006-2016. Education and Information Technologies, 24, 1089-1114. https://doi.org/10.1007/s10639-018-9806-3
Baba, A., Zorlu, Y., & Zorlu, F. (2022). Investigation of the effectiveness of augmented reality and modeling-based teaching in "Solar System and Eclipses" unit. International Journal of Contemporary Educational Research, 9(2), 283-298. https://doi.org/10.33200/ijcer.1040095
Binhomran, K., & Altalhab, S. (2021). The impact of implementing augmented reality to enhance the vocabulary of young EFL learners. JALT CALL Journal, 17(1), 23-44. https://doi.org/10.29140/jaltcall.v17n1.304
Buchner, J., & Kerres, M. (2023) Media comparison studies dominate comparative research on augmented reality in education. Computers & Education, 195, 104711. https://doi.org/10.1016/j.compedu.2022.104711
Cabero-Almenara, J., Valencia-Ortiz, R., & Llorente-Cejudo, C. (2022). Ecosistema de tecnologías emergentes: realidad aumentada, virtual y mixta. Tecnología, Ciencia y Educación, (23), 7-22. https://doi.org/10.51302/tce.2022.1148
Cao, W., & Yu, Z. (2023). The impact of augmented reality on student attitudes, motivation, and learning achievements—a meta-analysis (2016–2023). Humanities and Social Sciences Communications, 10, 352 https://doi.org/10.1057/s41599-023-01852-2
Chang, H. Y., Binali, T., Liang, J. C., Chiou, G. L., Cheng, K. H., Lee, S. W. Y., & Tsai, C. C. (2022). Ten years of augmented reality in education: A meta-analysis of (quasi-) experimental studies to investigate the impact. Computers & Education, 191, 104641. https://doi.org/10.1016/j.compedu.2022.104641
Chen, C. C., Chen, H. R., & Wang, T. Y. (2022). Creative situated augmented reality learning for astronomy curricula. Educational Technology & Society, 25(2), 148-162.
Coban, M., Bolat, Y. I., & Goksu, I. (2022). The potential of immersive virtual reality to enhance learning: A meta-analysis. Educational Research Review, 36, 100452. https://doi.org/10.1016/j.edurev.2022.100452
Coşkun, M., & Koç, Y. (2021). The effect of augmented reality and mobile application supported instruction related to different variables in 7th grade science lesson. Psycho-Educational Research Reviews, 10(2), 298-313. https://doi.org/10.52963/PERR_Biruni_V10.N2.21
Demircioglu, T., Karakus, M., & Ucar, S. (2022). The impact of augmented reality-based argumentation activities on middle school students’ academic achievement and motivation in science classes. Education Quarterly Reviews, 5(2), 22-34. https://doi.org/10.31014/aior.1993.05.02.464
Egger, M., Davey Smith, G., Schneider, M., & Minder, C. (1997). Bias in meta-analysis detected by a simple, graphical test. BMJ, 315(7109), 629-634. https://doi.org/10.1136/bmj.315.7109.629
Erikson, E. H. (1985). El Ciclo vital completado. Paidós.
Fau, C., & Nabzo, S. (2020). Metaanálisis: bases conceptuales, análisis e interpretación estadística. Revista Mexicana de Oftalmología, 94(6), 260-273.
Garzón, J., Pavón, J., & Baldiris, S. (2019). Systematic review and meta-analysis of augmented reality in educational settings. Virtual Reality, 23, 447-459. https://doi.org/10.1007/s10055-019-00379-9
Guo, Q., Zhang, L., Gui, C., Chen, G., Chen, Y., Tan, H., Su, W., Zhang, R., & Gao, Q. (2023). Virtual reality intervention for patients with neck pain: systematic review and meta-analysis of randomized controlled trials. Journal of Medical Internet Research, 25, e38256. https://doi.org/10.2196/38256
Hamilton, D., McKechnie, J., Edgerton, E., & Wilson, C. (2021). Immersive virtual reality as a pedagogical tool in education: a systematic literature review of quantitative learning outcomes and experimental design. Journal of Computers in Education, 8(1), 1-32. https://doi.org/10.1007/s40692-020-00169-2
Hashim, N. C., Abd Majid, N. A., Arshad, H., Hashim, H., & Alyasseri, Z. A. A. (2022). Mobile augmented reality based on multimodal inputs for experiential learning. IEEE Access, 10, 78953-78969. https://doi.org/10.1109/ACCESS.2022.3193498
Hsieh, M. C. (2021). Development and application of an augmented reality oyster learning system for primary marine education. Electronics, 10(22), 2818. https://doi.org/10.3390/electronics10222818
Hsieh, J. Y., Lin, P. C., Sun, W. N., Lin, T. R., Kuo, C. C., & Hsu, H. T. (2025). Effectiveness of immersive virtual reality in nursing education for nursing students and nursing staffs: A systematic review and meta-analysis. Nurse Education Today, 151, 106725. https://doi.org/10.1016/j.nedt.2025.106725
Huang, S. Y., Tarng, W., & Ou, K. L. (2023). Effectiveness of ar board game on computational thinking and programming skills for elementary school students. Systems, 11(1), 25. https://doi.org/10.3390/systems11010025
Kim, H. Y., & Kim, E. Y. (2023). Effects of medical education program using virtual reality: a systematic review and meta-analysis. International Journal of Environmental Research and Public Health, 20(5), 3895. https://doi.org/10.3390/ijerph20053895
Kolb, D.A. (1984). Experiential learning: experience as the source of learning and development. Prentice Hall.
Liu, J. Y. W., Yin, Y. H., Kor, P. P. K., Cheung, D. S. K., Zhao, I. Y., Wang, S., Su, J. J., Christensen, M., Tyrovolas, S., & Leung, A. Y. M. (2023). The effects of immersive virtual reality applications on enhancing the learning outcomes of undergraduate health care students: systematic review with meta-synthesis. Journal of Medical Internet Research, 25, e39989. https://doi.org/10.2196/39989
Liu, R., Wang, L., Lei, J., Wang, Q., & Ren, Y. (2020). Effects of an immersive virtual reality‐based classroom on students’ learning performance in science lessons. British Journal of Educational Technology, 51(6), 2034-2049. https://doi.org/10.1111/bjet.13028
Lui, A. L. C., Not, C., & Wong, G. K. W. (2023). Theory-based learning design with immersive virtual reality in science education: a systematic review. Journal of Science Education and Technology, 32, 390–432. https://doi.org/10.1007/s10956-023-10035-2
Mayer, R. E. (2005). The cambridge handbook of multimedia learning. Cambridge University Press.
Mystakidis, S., Christopoulos, A., & Pellas, N. (2022). A systematic mapping review of augmented reality applications to support STEM learning in higher education. Education and Information Technologies, 27, 1883–1927. https://doi.org/10.1007/s10639-021-10682-1
Neher, A. N., Bühlmann, F., Müller, M., Berendonk, C., Sauter, T., & Birrenbach, T. (2025). Virtual reality for assessment in undergraduate nursing and medical education – a systematic review. BMC Medical Education, 25, 292. https://doi.org/10.1186/s12909-025-06867-8
Oyelere, S.S., Bouali, N., Kaliisa, R., Obaido, G., Yunusa, A., & Jimoh, E. (2020). Exploring the trends of educational virtual reality games: a systematic review of empirical studies. Smart Learning Environments, 7, 31. https://doi.org/10.1186/s40561-020-00142-7
Page, M., McKenzie, J., Bossuyt, P., Boutron, I., Hoffmann, T., Mulrow, C., & Moher, D. (2021). The PRISMA 2020 statement: An updated guideline for reporting systematic reviews. Journal of Clinical Epidemiology, 134, 178–189. https://doi-org.dti.sibucsc.cl/10.1016/j.jclinepi.2021.03.001
Pellas, N., Mystakidis, S., & Kazanidis, I. (2021). Immersive virtual reality in k-12 and higher education: a systematic review of the last decade scientific literature. Virtual Reality, 25, 835–861. https://doi.org/10.1007/s10055-020-00489-9
Petersen, G. B., Klingenberg, S., Mayer, R. E., & Makransky, G. (2020). The virtual field trip: Investigating how to optimize immersive virtual learning in climate change education. British Journal of Educational Technology, 51(6), 2099-2115. https://doi.org/10.1111/bjet.12991
Piaget, J. (1974). Seis estudios de psicología. Barral.
Prensky, M. (2009). Homo sapiens digital: de los inmigrantes y nativos digitales a la sabiduría digital. Aula Intercultural.
Prensky, M. (2013). Enseñar a nativos digitales. SM Ediciones.
Qiu, X., Shan, C., Yao, J., & Fu, Q. (2023). The effects of virtual reality on EFL learning: A meta-analysis. Education and Information Technologies, 29, 1379–1405. https://doi.org/10.1007/s10639-023-11738-0
Rubio-Aparicio, M., Sanchez-Meca, J., Marin-Martinez, F., & Lopez-Lopez, J. A. (2018). Guidelines for reporting systematic reviews and meta-analyses. Annals of Psychology, 34(2), 412-420. http://dx.doi.org/10.6018/analesps.34.2.320131
Sandoval-Henríquez, F. J., & Badilla-Quintana, M. G. (2021). Measuring stimulation and cognitive reactions in middle schoolers after using immersive technology: Design and validation of the TINMER questionnaire. Computers & Education, 166, 104157. https://doi.org/10.1016/j.compedu.2021.104157
Sandoval-Henríquez, F. J., & Badilla-Quintana, M. G. (2022). How elementary students experience the use of immersive technology. International Journal of Learning Technology, 17(2). https://doi.org/10.1504/IJLT.2022.10049983
Sandoval-Henríquez, F. J., Sáez-Delgado, F., & Badilla-Quintana, M. G. (2024). Systematic review on the integration of immersive technologies to improve learning in primary education. Journal of Computers in Education, 12, 477–502. https://doi.org/10.1007/s40692-024-00318-x
Sawilowsky. S. S. (2009). New effect size rules of thumb. Journal of Modern Applied Statistical Methods, 8(2), 597–599. https://doi.org/10.22237/jmasm/1257035100
Sharples, M., Taylor, J., & Vavoula, G. (2010). A theory of learning for the mobile age: Learning through conversation and exploration across contexts. In R. Andrews & C. Haythornthwaite (Eds.), Handbook of Elearning Research (pp. 221–247). Sage Publications.
Tsai, C. C. (2020). The effects of augmented reality to motivation and performance in EFL vocabulary learning. International Journal of Instruction, 13(4), 987-1000.
Tsai, C. Y., & Lai, Y. C. (2022). Design and validation of an augmented reality teaching system for primary logic programming education. Sensors, 22(1), 389. https://doi.org/10.3390/s22010389
Tsai, C. Y., Ho, Y. C., & Nisar, H. (2021). Design and validation of a virtual chemical laboratory-An example of natural science in elementary education. Applied Sciences, 11(21), 10070. https://doi.org/10.3390/app112110070
Viechtbauer, W. (2005). Bias and efficiency of meta-analytic variance estimators in the random-effects model. Journal of Educational and Behavioral Statistics, 30(3), 261–293. https://doi.org/10.3102/10769986030003261
Villena-Taranilla, R., Tirado-Olivares, S., Cozar-Gutierrez, R., & González-Calero, J. A. (2022). Effects of virtual reality on learning outcomes in K-6 education: A meta-analysis. Educational Research Review, 35, 100434. https://doi.org/10.1016/j.edurev.2022.100434
Yildirim, F. S. (2020). The effect of the augmented reality applications in science class on students' cognitive and affective learning. Journal of Education in Science Environment and Health, 6(4), 259-267. https://doi.org/10.21891/jeseh.751023
Yildirim, F. S. (2021). Effectiveness of augmented reality implementation methods in teaching Science to middle school students. International Journal of Curriculum and Instruction, 13(2), 1024-1038.
Yildirim, I., & Seçkin, M. K. (2021). The effect of augmented reality applications in science education on academic achievement and retention of 6th grade students. Journal of Education in Science Environment and Health, 7(1), 56-71. https://doi.org/10.21891/jeseh.744351
Downloads
Publicado
Como Citar
Edição
Seção
Licença

Este trabalho está licenciado sob uma licença Creative Commons Attribution 4.0 International License.